Friday, April 19, 2013

#26 - The Art of Game Design - Chapter 30, 31, 32

These three chapters all focus on things a bit beyond the game.

Chapter 30 - The Game Transforms the Player


Jesse Schell brings up the topic of violence in video games.  I can't say I have any belief that the game transforms the player, but I do believe games change the way players think.  That is, games can be inspirational, but so can movies or books.  A lot of my core theories on fun center themselves around my big three - books, movies, games.  For me, they're all the same in some general theory on fun.  The second major topic in this chapter concerns the habit of addiction.  Agreeably, games are addictive.  Most entertainment simply is, however.

Chapter 31 - Designers have Certain Responsibilities


As a game designer, you find it in your interests as a hobby.  When you design games for the industry however, you are now representing the industry.  As a consequence, the industry also defines you.  Carrying that definition with you assigns you with responsibilities.  When you realize that your game can transform people, you realize that it is your duty to transform them positively.

Chapter 32 - Each Designer has a Motivation


Any game designer needs to understand their motivation.  It is the reason they get the job done.  But the question is, what exactly is your motivation?  And if it isn't worth your time, your motivation isn't strong enough.

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